This job listing has expired and may no longer be relevant!
18 Feb 2023

Full-Time 2D Junior Unity Animator – Dhahran Al Janub

Datadog, Inc – Posted by JobsTeam Dhahran Al Janub, Aseer, Saudi Arabia

Job Description

We need an Animator to assist us in creating the most dynamic and engaging in-game cinematic experiences possible. If you’re interested in creating epic moments, animating expressive true-to-life characters, and creating responsive, engaging gameplay, then our project is for you! You will work closely with the team as an Animator to produce aesthetically spectacular and memorable in-game moments.

Job Title : 2D Junior Unity Animator
Location : Dhahran Al Janub, Aseer, Saudi Arabia
Salary : $ 30.28 per hour.
Company : Datadog, Inc
Job Type : Full-Time


  • When it comes to animating, Maya is an excellent choice. Make sure that you follow to established file management, project management, and version control protocols while working with the director on the show’s visual style of animation
  • Maintaining cohesion between the animation team’s concept, the production of animation assets, and their execution requires close collaboration with the character art team, the systems designers, and the engineers. Working in conjunction with the technical teams, build run-time character animation techniques and pipelines.
  • Meet deadlines and milestones by self-assessing progress and using time management and production monitoring tools. Effectively and politely communicate with creative, production, and colleagues
  • Create character effects such as fabric and hair simulations. Create fabric simulation, animation, and finalizing animation for shot work in production. Solve difficulties creatively and get art direction for a shoot.
  • The ability to rig and skin characters efficiently in line with the technological restrictions of mobile games allows you to create believable, smooth and appropriate character animations from multiple IPs.
  • The creative director, the graphic designer, and others must collaborate to produce the final result. This may be accomplished via the use of storyboards, live action film, and 3D blocking.
  • We need to create, generate, and manage animations that bring our game world to life in order to make the game experience immersive and fun. Create new animations from scratch to add to and support the character movement sets you already have.
  • When necessary, fix and change animations, rigs, and skin weights from vendors. Work with the art team and engineers to solve technical problems related to animations and rigging.
  • independent problem-solving Show creative vision and follow art direction Need deformations, procedural modeling, animation.
  • To keep abreast of the latest developments in the field, conduct industry research, product evaluations, and user training on the most cutting-edge computer software applications. Always be kind and respectful to your coworkers.


  • Strong comprehension of classical animation concepts and basics, visual/technical animation mechanics understanding Experienced in gameplay animation, able to use multiple techniques/styles
  • In order to create pre-visualizations, preliminary layouts, and/or characters for computer-generated animation, one to three years of experience in this sector is required. Although having the ability to work with Maya would be beneficial, I have a strong interest in rough layout and a passion for communicating stories.
  • Experience in the composition of scenes, shots, cameras, and characters is desirable. An understanding of cinematic staging, blocking, cinematography, and editing is a bonus.
  • Stylized 2D creatures must be rigged and animated quickly, which necessitates a technical knowledge in animation pipelines and procedures from conception to execution.
  • Bachelor’s degree or equivalent in Computer Science, Computer Visualization, or Computer Animation needed (Recent graduates considered).

How to Apply


Job Categories: Animator. Job Types: Full-Time.

Apply for this Job